![]() ![]() It is best to create a folder for each character because there will be individual files for each frame of the shot. You will have to alter the timeline length for each character to match the last animation frame, then export as an OBJ and check that animation box. You want your zombies to be in a simple standing position for your zombie horde.ĭownload the FBX of the character once you’re satisfied, and repeat this process with a few more character designs to add variety to the crowd.Īfter you have all your characters for the horde, open up Blender, a free software, and import the FBX characters in. Once you’ve selected a character, you can choose their animation. Mixamo offers a lot of different character designs with a range of movements to make any crowd of people look as realistic as a group of computer-generated characters can. Instead of using real people as we did in the first horde option, we recommend checking out Mixamo which is free for Adobe users. Play through the shot, and edit as needed if there are any issues with lighting or tracking. Once you’ve got everything done, click the generate fill layer button which will automatically generate a layer of fill in each frame. If the moving object is only in a specific part of the frame, then you can move the end slider over so that the Content Aware only fills in that section. The work area for the range relates to which part of the timeline it will create the fill in the plate. There are different fill methods you could use, but we recommend keeping the fill method on the object. You can remove the moving objects using the Content Aware Fill tool.Ĭreate a mask around the object, then keyframe it to move with the object throughout the shot. If the stock footage has some moving pieces in it like cars, then you can go ahead and cut those objects out because you don’t want them to show underneath the zombies, breaking the illusion. First, you need to find some stock footage of a fairly empty space. ![]()
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